‚Battleheart‘-Entwickler über iOS und Android
Knackige Sonntagslektüre: Battleheart-Entwickler Mika Mobile lässt sich über die iOS- und Android-Unterschiede aus. Ein Beitrag, der trotz sehr subjektiver Perspektive den Eindruck von Allgemeingültigkeit (zumindest) vermuten lässt.
I don’t know how it became so widely believed that free, ad-supported apps are the only way to make money on Android…
Battleheart for Android has become a meaningful source of revenue, and has proven that the platform isn’t a waste of time.
Battleheart on Android is currently very high in the android charts (top 50 apps), whereas Battleheart for iOS is not even in the top 200 games anymore, and yet still outselling it.
Ihm gefällt die uneingeschränkte und zeitnahe Freiheit für Aktualisierungen. Ihn frustriert die Gerätevielfalt und der dafür zu leistende Technik-Support.
The most frustrating part about developing for android is actually just dealing with the deluge of support e-mail, most of which is related to download and installation problems which have nothing to do with the app itself, and everything to do with the android OS and market having innate technical problems.
…sowie dessen Abrechnungssystem.
This brings me to another major complaint I have – google checkout. As an android app developer, you have to sign up as a vendor with google checkout, where all transactions take place. This means that you alone are responsible for resolving any billing concerns.
There are days where I just want to pull the plug on the whole thing because I’m sick of 12 year olds (or people with comparable communication skills) trying to convince me they’ve been wronged and I should give them their 3 dollars back.
There are two main problems that can occur when trying to get Battleheart up and running on an Android device – failure to download, or failure to install.